2019 Full Throttle RealSimRacing Cup Series V1.02 2/19/2019 Author: Evan Posocco
Section 1 - Sign Ups
1-1 Registration Entry Fee: $35 Open Registration begins January 16th, 2019
The registration free is non-transferable and non-refundable
If the sign ups fill up to full capacity, a waiting list will be made. First come, first serve.
There is no limit to the wait list.
Required License: Class B 3.0 or Higher.
No suspensions or penalties will carry over from the 2018 Season
1-3 Consent By signing up for the Full Throttle Cup Series, RealSimRacing and LSRTV will assume the entrant has read, understood, accepted the rules in this document.
To ensure the best quality of racing, rules may be changed or amended between races.
Notice will be given to drivers multiple days before the beginning of the next event and at the next drivers meeting.
Rules that cannot be changed are in the following sections: 1-3, 2-1, Section 4
Section 2 - Competition
2-1 Event Procedure
All times in Eastern Standard Time (EST) and Eastern Daylight Time (EDT)
MENCS Cars will be used (CHEVY, FORD, TOYOTA).
8:00PM-8:55PM Practice 8:55PM-9:05PM Single Car Qualifying 9:00PM Drivers Meeting* 9:05PM FTC Feature Event Post-Race Top 3 finishers required to do post-race interviews for broadcast
2-1a Drivers Meeting
If applicable, a drivers meeting will take place in the final 5 minutes of the 10 minute, single-car qualifying session.
2-2 Weather & Track Condition
Type of Weather: Dynamic.
Time of day: Determined by the MENCS counterpart.
Track Condition: Track state will start at 0% and will carry over from practice to the race.
Initial Start will be on the iRacing green flag. If the leader is beaten to the start/finish line on the initial start, the driver will be given a pass through penalty.
Drivers may not change lanes before the start/finish line.
All restarts thereafter will be initiated by the control car.
The control car may initiate the restart once the pace car has cleared the track.
Pace Speed must not be altered by any driver.
Attempting to gain momentum will result in a pass through penalty or post race penalty.
A 5 mph grace will be given in total pace during caution, but is not meant to alter suddenly during pacing.
Green Flag: Starts and Restarts the race.
Yellow Flag: Waves during unsafe conditions on the track. Drivers must slow to Pace speed.
Blue Flag: See 2-5.
Red Flag: Will not be used in FTC.
Black Flag: Penalty has been issued and must be served.
White Flag: Last lap.
Checkered Flag: Ends the race.
Drivers who fail to yield to a caution flag could be penalized with a P2 penalty or in race penalty.
This may include, but is not limited to, driving through wrecks at an unsafe speed, contact with another driver under the yellow, or passing the pace car.
If an on-track incident occurs involving 3 or more car's without having triggered the yellow flag the race admins will manually throw the caution flag.
Double File Restarts and Lucky Dog will still be active.
During the white flag lap, if an on track incident occurs, officials will look at the incident and give a penalty post-race, if needed.
2-5 Road Courses
Due to the nature of the iRacing service, cautions will be determined by the stewards in the tower.
An extra lap will be added to the caution period, and wave-arounds will be given to eligible drivers in advance of the one-to-go signal.
Wave around eligibility will be determined in the same way as it is done automatically by iRacing.
The Blue Flag is to notify the driver that the leaders are approaching.
If the Blue Flag is displayed for the driver, they MUST let the leading drivers by. Failure to do so may result in the driver being parked or a post-race penalty.
2-6 Probation and Suspensions
2-6a What is the Rookie Probation Period?
During the Rookie Probation Period, drivers will be on watch.
If a driver on Rookie Probation causes two incidents in back to back weeks, they will be placed on the regular probation plan.
2-6b What is Probation?
If a driver is in a probationary period, each on track incident will be treated as their second offense in the race.
If a driver is to have a second on-track incident, the driver will be asked to come to the hauler post race and discuss the matter and the future of the driver with the league.
2-6c What is a Suspension?
If a driver is suspended from competition, the driver will not be able to race,
The driver can freely take part in the broadcast via YouTube or Facebook, however.
A detailed Penalty system is located in Section 2-11.
2-7 Abusing Chat
Using disruptive chat can potentially have chat privileges revoked.
There are no warnings given.
Once officials have felt a line has been crossed, the chat can be muted for the remainder of the event.
The next race the driver will start with their chat muted.
Extended abuse of chat will result in a permanent mute on their chat for races to come and/or race suspensions.
2-7a Use of Threat
In the act that a driver threatens another driver, crew or spotter over an on track incident, the driver will be suspended.
Threats consisting of off track or containing anything other than racing will be an immediate ban from the series and league.
2-8 Intentional Wrecking
Any driver found to intentionally wreck another driver(s), or make an attempt, will receive a P4 or higher penalty.
We highly discourage drivers from light contact as well under caution.
A pass through penalty may be given if contact is persistent.
Extreme aggression will also fall in this category.
Each incident will be looked at on a case by case basis.
2-9 In-Race Penalties
All iRacing black flags must be obeyed and will not be cleared.
In the event that a driver uses pit road to avoid a wreck, it is acceptable to have flags cleared.
Further review will be looked at during the caution or after the race.
Admin penalties can be given based on the rules listed in this document.
Simply, penalties can range from warnings to being parked and having further review after the race.
Disobeying admin penalties will incur a P2 or higher penalty.
2-10 Team Driving
Similar to NASCAR's 100% rule, drivers are not allowed to slow to manipulate the finishing order.
In addition, intentionally causing a caution flag for the perceived benefit of a teammate, irregardless of the amount of cars involved, will be seen as a violation of rule 2-8.
2-11 Cause Caution System
The first claimed caution penalty will be 1 point and an end of the longest line penalty (EOL).
The second claimed caution penalty will be 2 points and a 1-lap black flag penalty.
The third claimed caution penalty will be 3 points and a DSQ from the race. The driver will score points for their actual finishing position, as opposed to be removed from the race results.
2-11b (Post Race)
Admins may determine that an caution was a "racing incident," and that no penalty points or cause caution will be assessed during a post-race review.
The first unclaimed cause caution penalty will be 2 points, double the penalty if the incident had been claimed in the race.
The second unclaimed cause caution penalty will be an additional 4 points, double the penalty if the incident had been claimed in the race.
The third unclaimed cause caution penalty will be an automatic 1-race suspension, as an additional 6 point penalty (double the penalty if the incident had been claimed in the race) on top of the already assessed 2 and 4 point penalty (6 total) would exceed the 7 point allowable limit for penalty points. See the graph above for a better understanding.
If a driver accumulates 8 penalty points at any given time, they will be suspended for 1 race.
When a suspended driver returns to competition they will be reset to 4 penalty points, regardless of their previous tally.
Penalty points will be removed from a driver's record at the rate of 1 point per race.
2-12 Pit Road
All Black Flags must be served.
Drivers are allowed to go through no more than 3 pit stalls on either side of their own box.
Using the pit road to avoid an accident is acceptable pending an admin review.
2-13 Lucky Dogs
Lucky dogs will be operated by iRacing.
There is no appeals process. All post-race penalty decisions are final and the decisions were reached in confidence.
Driver crew members (e.g. spotters and crew chiefs) are held to the same standards as their driver is. Drivers, in turn, are responsible for all members of their crew.
At Daytona and Talladega, drivers may not put their left side tires below the yellow line to complete a pass. Drivers may exceed this track limit while attempting to make a pass if they were forced into that position to avoid contact with another driver.
Using a quick disconnect to exit the race server in hopes to avoid an accident is prohibited.
Section 3 - Qualifying
Drivers may not reverse from their initial load-in position on pit road prior to starting a qualifying lap.
Drivers may not intentionally spin their tires on pit road prior to starting a qualifying lap in hopes of heating up their tires.
Drivers are encouraged to qualify in the first 5 minutes of the 10 minute qualifying session, as the final few minutes will be used to make any necessary announcements in the drivers meeting.
Qualifying is not mandatory.
The qualifying session lasts 10 minutes and chat is revoked until the driver's meeting is over.
3-2 Daytona Opener
Single Car Qualifying will be in a separate server, date and time TBD.
This will set the front row for the FTC Daytona 250. This session will set the Daytona Duels.
Odd numbered qualifiers will be in duel one.
Even numbered qualifiers will be in duel two.
A maximum of 43 drivers will compromise the Daytona 250.
The Duels will be ran back to back as they finish. In the event that two drivers on the bubble of making the race tie, the tie will be broken by the single qualifying time.
Section 4 - Points System and The Playoffs
4-1 Points per Race 1st: 40 Points 2nd: 35 Points 3rd: 34 Points 4th: 33 Points 5th: 32 Points ... 35th: 2 Points 36th on back: 1 Point
Bonus Points Leading a lap: 1 Point Most laps lead: 1 Point
Danlisa dictates the race by finishing not by points.
Finishing order will be tallied by points at the conclusion of the event week.
There will be no encumbered victories.
Drivers who win can have their win completely striped by a penalty if necessary.
4-2 Regular Season
Points will be accumulated throughout the first 23 points races.
At the end of the regular season the top 16 will inducted as the 2019 Playoff competitors.
All playoff drivers will be reset to 1000 points.
Each regular season race win will count for 3 bonus points at the start of the round of 16 (e.g. 1 race win = 1003 points).
Race winners will automatically advance to the next round.
Each playoff race win from the previous round will count for 3 bonus points at the start of the following round.
4-4a Round of 16
Tracks: Las Vegas, Richmond, Charlotte Road Course.
16th, 15th, 14th, and 13th will be eliminated after 3 races.
The top 12 drivers will be reset to 2000 points following the completion of all 3 races.
4-4b Round of 12
Tracks: Dover, Talladega, Kansas.
12th, 11th, 10th and 9th will be eliminated after 3 races.
The top 8 drivers will be reset to 3000 points following the completion of all 3 races.
4-4c Round of 8
Tracks: Martinsville, Texas, Phoenix.
8th, 7th, 6th, and 5th will be eliminated after 3 races.
The top 4 drivers will be reset to 4000 points following the completion of all 3 races.
4-4d Championship 4
1st 2nd 3rd and 4th in the championship will be determined by the order of finish between the 4 drivers.
The driver who finishes first of the Championship 4 will be the Champion.
Bonus points will not be calculated for the Final 4 but will for all other drivers.
Section 5 - Crisis Rulings
5-1 Hurricane Rule
If a driver cannot compete due to severe weather in their area, they may be awarded last place points in the race(s).
The drivers should let the admins know as soon as they can about the outage.
5-2 Server Migration rule (*)
If a race is disrupted by iRacing servers or any other unforeseen reason before the race begins, a new one will be made in either Hosted or League play.
Plenty of time will be given to allow drivers to migrate.
Qualifying can be cancelled so the race can start properly.
The starting order will be done by iRating.
5-3 Server Crash Rule
If a server begins to act unstable, a caution will be thrown by the race director(*).
The drivers may be asked to come down pit road and park so the server can re-stabilize.
If the server is deemed too unstable, the race will end.
The race must reach 50% of the laps to be considered official.
Otherwise, the race will be cancelled and re-run in it's entirety.
Reaching 50% will mean that the field will be frozen at the caution or the first car that falls out of the server.
If neither can be determined, the last recorded lap before issues will determine the outcome of the race.
5-4 Ejection (*)
The Race Director holds the right to eject a driver for the following:
Poor internet quality after multiple warnings.
Stopped on track during green flag conditions (this includes driver computer malfunctions).